I can’t seem to get an object to replace after receiving damage.
From the FPS tutorial scene, I have made the reefer container receive damage. it’s blows up as in the explosion works but my object replacement doesn’t appear. If I choose the barrel instead, it does?
-So, when I want to use my jittered container as the rigidbody replacement, what do I need to do? Make it a prefab?
If I want to use a torpedo say as the projectile, how do I make it collision detect? The mesh collider makes it bounce all over the place.
Yes, It should be a prefab. Sometimes an object might be visible somewhere but its root node/transform/Actual location is elsewhere (like at the origin (0,0,0)
Add a box collider and the rocket script from FPS Tutorial. Create a prefab, drag your rocket onto new prefab. Use the prefab. You can delete the origional from scene not project view. Add a constant force component if necess.
HTH
AC
So, regarding the replacement object where I can’t apply a rigidbody in the project view… when it’s a prefab, it doesn’t appear in the scene view; as in the pregab akes care of it?
OK, cool, get the idea.
Thanks!
M
PS. How cold is it in your neck of the woods? 9 deg C is cold for us not so used to it folks here.