I have a car which is rotated 180° on the Y-Axis (but the Transform-Rotation is at (0, 0, 0)), so basically the front is in the rear and the rear is in the front.
The problem is that my camera script (which should keep the camera behind the car and face it towards the car) keeps the camera in front of the car.
How can I rotate the GameObject 180° on the Y-Axis keeping the Transform-Rotations at (0, 0, 0)?
Just rotating the parent won’t work since the camera uses the local transform of the car.
Thanks in advance!