How can I convert the rotation of an object to a unit vector?
Is there a Unity function to do this? If not, what would be the math to do this?
Thanks for any help.
How can I convert the rotation of an object to a unit vector?
Is there a Unity function to do this? If not, what would be the math to do this?
Thanks for any help.
Looks like I found the answer. It appears transform.forward provides what I need!