Object Scaling

So I’ve rigged a model in Cheetah3D and animated it. Upon taking it into Unity, I realize that the model is too small. How do I fix this?

Will I have to rerig/animate the model after scaling it up? Will scaling the skeleton(in C3D) cause problems later on?

Thanks,

The easiest thing is to increase Mesh Scale Factor in the import settings. That should be just fine.

Cheers,
-Jon

Ah… Sweet.

Thanks.