It’s fenomena known for many years since the days of tycoon transport where a object seems to stutter when camera is following at the same speed…that’s weirder since it doesn’t if childed to player…
It’s a simple sidescroller.
this is my camera follow method. J
p.s. does this thing have a name?
You need to make sure that your camera moves after the player moves, but before the screen is drawn. The easiest way to do that is to put your camera code in LateUpdate.
In addition, if your character’s a Rigidbody or Rigidbody2D, you need to make sure it’s set to interpolate/extrapolate