I have a prefab with a bunch of child object polygons that I’ve generated and saved to Probuilder meshes. When I apply a material to the children, they have the strange shadows shown in the screenshot. The lighter ones in the screenshot are using a Material with no Normal or other aspects. The darker ones are using a Material with Normals and all the other elements.
Does anyone know why I’m getting this ugly shadowing, and how to get rid of it?
Many thanks

Probuilder isn’t a stable tool, currently it’s for prototyping only, it could be a normals issue without solution.
I just found out that it is because the normal of the one face is flipped. However, I don’t know of a way to select only those faces on multiple objects to flip the normal, so it may be what you say - that it doesn’t have a solution. Thanks anyway though
Went back to the Asset I created and reexported, and I’m good now. I’m not sure how to mark this as resolved.
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