I’m working on a augmented reality application for mobile devices and I need to cast the shadows of an object. I need that the shadows stands “on air” I mean, there isn’t any plane or somethig like that where the shadow is projected. Anyone knows how can I do that?
Alpha blended materials can’t use shadows as they don’t write into the depth buffer. Not sure how to do this actually, but I know it has been asked before. Try some searches on here and Google for a shader/set-up that can do this.