Object space in Shader Graph

I’m a bit confused as to what Object space refers to in ShaderGraph.
Is this the same as localSpace?
I’m trying to use a spheremask to create a shield hit effect, but I want to make it so that when the object moves, the spheremask moves with it.

Should I be using Object space?

I believe the Object space is what you want.
The difference between object and world space is explained quite well in this video:

And here is a nice tutorial for a nice shield effect: