Hello!
I’m looking at this behavior where if you have two or more of the same sprites on screen, the value from object space position switches to world space.
Is this a known and accepted limitation, or something that might be addressed in future releases?
Even more curious, this happens when you duplicate the sprite, but not when you drag a new instance to scene and apply the material.
I have the same problem, quite important that it stays object space for me. Currently in 2020.2.2f.
