Object spawn and trigger detection error

Hi all, i’m making a 2D games. There is a spaceship that spawn at the screen bottom and at the center there are some semi-circle with one or more edge collider. when the spaceship trigger with a circle it explode. Simple and all work. But rarely, when spaceship spawn (in the correct position), in the next frame it teleport to 0,0,0 and explode. So it continue to respawn, teleport to the origin and explode (without touching any collider because the collider are not in the center), until i come back to menu. I really don’t know why it happens… and why it happens in random level and only some times. Someone have any idea?

Sorry for my english and thanks for help mate!

Solved! Seems it was the freeze X position and rotation on the rigidbody2D