Object spawn on opposite side

The other point is just the difference vector, but either negated or added in the opposite way.

If that’s not what you’re asking, how to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

This is the bare minimum of information to report:

  • what you want
  • what you tried
  • what you expected to happen
  • what actually happened, log output, variable values, and especially any errors you see
  • links to documentation you used to cross-check your work (CRITICAL!!!)

If you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: Using code tags properly