Object State Maker - OSM [RELEASED]

We have just released Object State Maker (OSM). This tool allows you to create states for your objects either while editor or even during play test mode. This tool will allow you to make states for all of the components attached to your objects and easily switch between them during gameplay. It comes with scripts to get you swapping states in no time. It was created to easily change states of objects without having to animate or do various other things in code in order to simply change the position, rotation, scale, or any custom public variable in the inspector on any built in or custom script. Now you can set a state for your light color or a door and swap to it based on if your player is in range or walks into a trigger.

Looking forward to using this tool myself more and seeing what people come up with!

https://www.assetstore.unity3d.com/#/content/11173

YouTube Demo/Tutorials

Hey Brent,
Just went through all of your video.
Your product looks great.
I think it is a really logical approach to unity for interactions, with much flexibility.
Keep going.

Why thank you! I noticed that I was doing a lot of little things all of the time in order to do something like change a light or a position or just one or two variables on a script so I thought that I would go ahead and design a system that could take care of that without me needing to code those little things all of the time.

If you have any suggestions, please let me know :slight_smile: I use this system so anything I haven’t thought about would be awesome!