i am making a game in which the balls are falling down on a plane one ball fall over the other ball and they make a line which goes from bottom to topi want that at certain point on y axis the ball stop falling … dont know how to do it the code i used until now for balls to fall down is:
function calling(){
functionsRandom.Range(0, functions.Length);
}
function sphereA() {
var go = Instantiate(sphere,new Vector3(Random.Range(-3, 3),Random.Range(-3,3),-12.78451),Quaternion.identity);
go.renderer.material.color = Color(Random.value, Random.value, Random.value);
}
function sphereB() {
var go = Instantiate(sphere1,new Vector3(Random.Range(-3, 3),Random.Range(-3,3),-12.78451),Quaternion.identity);
go.renderer.material.color = Color(Random.value, Random.value, Random.value);