var Object1 : GameObject;
var Object2 : GameObject;
private var startObject : int = 1;
function Start ()
{
Object1.enabled = true;
Object2.enabled = false;
startObject = 1;
}
function Update ()
{
if(Input.GetKeyDown(“f”) (startObject == 1))
{
startObject = 2;
Object1.enabled = false;
Object2.enabled = true;
}
else if (Input.GetKeyDown(“c”) (startObject == 2))
{
startObject = 1;
Object1.enabled = true;
Object2.enabled = false;
}
}
is this right to switch objects?