Object texture turns blurry by distance

So, I just started working on a little project using Unity 2019.3.0f3 using Universal RP, and after placing a texture on my ground object, I noticed the texture going blurry really fast.
Is there any way to remedy this “issue”? Because I don’t see it as wanted behavior.

I have set some parameters on the graphics’ “High” profile a bit higher after observing this effect, and it did not help. Haven’t really changed anything else…
Screenshot:


Text nearby is easily readable, text only 3 meters away is already indistinguishable…

Any ideas?

looks like you generated mipmap for the texture, but didn’t use trilinar filtering or anistropic filtering

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The effect moves with camera distance. Still mipmap? Cuz the textures and materials were free imported Asset Store assets

Yes

Try increasing the amount of anisotropic filtering for the texture. The “Anisotropic textures” option in the Quality Settings has to be enabled to see the effect.
5301723--532545--upload_2019-12-20_11-25-58.png

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Forcing Anisotropic Textures in the Quality tab under Project Settings fixed it, thank you!

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