So, I just started working on a little project using Unity 2019.3.0f3 using Universal RP, and after placing a texture on my ground object, I noticed the texture going blurry really fast.
Is there any way to remedy this “issue”? Because I don’t see it as wanted behavior.
I have set some parameters on the graphics’ “High” profile a bit higher after observing this effect, and it did not help. Haven’t really changed anything else…
Screenshot:
Try increasing the amount of anisotropic filtering for the texture. The “Anisotropic textures” option in the Quality Settings has to be enabled to see the effect.