Object trail on a Plane

I’ve been trying to make an object (let’s say a Cube), leave a trail on a plane when it moves (it will only move forward and rotate).
The question is, what would be the best way to draw a simple trail (like the one pictured in the attached photo), that would use the fewest resources?

Thank you!
Codrin

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the trail system is 2d (it turns to face cam), you need a ribbon system to lay ‘track’ down like tire skids that lay flat…, but the system(s) will stretch your texture they lock UV’s to 0-1 never lerp or generate overlapping UV tiles

asset store has better trails/ribbons at the moment,

i forget if 5.5 is adding these features

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5.5 adds local space lines/trails. I.e. They don’t face the camera. Maybe it will help :slight_smile:

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Is there any other way to draw the trail without using the built-in TrailRenderer?
The reason I’m asking is because the TrailRenderer is not that smooth when it comes to turning/rotating, leaving some ‘spikes’ when rotating at a low speed.