Object with RB2D resetting to 0,0 randomly on start.

It’s really weird. 90% of the time everything will spawn in fine at their positions, but that other 10% one of the objects will spawn in their correct position and then instantly change to 0,0 and become immovable, even in scene view it just rubber bands back to 0,0 when you drag it.

Making everything kinematic stops the problem. But I need collision detection so that’s not an option. Really stumped and kind of hoping this is a common problem with a common answer?

This sounds like a bug that was fixed in 5.1.2p3 at the start of August. Are you using (at least) the latest 5.1.3 release?

Ah, I’m currently on version 5.1.2f1. When I check for updates it says I’m up to date. I’m guessing I need to download the entire 5.1.3 client from scratch?

EDIT: Downloading the new client now. Thanks for the quick response!