I’m trying to get a building slightly transparent. At first I tried using the built in transparent shader within Unity, but this was giving weird effects to the Z depth, meaning I could see the other side of the building, through the building model. I then tried using this Alpha Vertex Lit Z:
Which is suppose to give the effect I want, but as soon as I apply it to my building, the entire model goes transparent (no matter what my alpha value is at):
Normal diffuse on both building and cubes:
AlphaVertexLitZ on both cubes and building with 25% alpha:
What am I doing wrong here? Is it because I have a lightmap on my building? Or, maybe some kind of import settings I need to play with?