Hello, I am creating a 2D room where the walls are box colliders. I have an object in the room that has a box collider and a rigid body component, I am changing the gravity direction based on the accelerometer. that works, but
It seems that i cant move the player (with the box collider) after it has rested on one of the walls, or touched 2 walls, like in a corner. is it constantly in a collision loop or whats going on. i want to be able to flip the accelerometer around again and it would drop down again, but it just gets stuck. when i try to change its location programmatically to some other place where its not touching the wall, it seems to move again.