Ok, so I have been working with Unity for a while, but this issue has really stumped me. When I test the game I am working on in the editor, it works and there are no issues. But when I build, suddenly objects start rendering in the wrong place.
Not many objects, but enough for it to be an issue. I have no idea what is causing this.
I have tried a fair few things to fix it:
- Removed all occlusion Culling
- Reimported every asset
- deleted the entire world and pasted it back in again
The problem is that I cannot find the problem, or the problem objects. Because I don’t know which meshes are displacing, I can’t just delete them.
I tried running in development mode and there are no errors, I am completely perplexed…
I’ll include an image with a view of the problem:
It’s difficult to see in the top right, but that thing that looks like a dead pixel?
Anyone experience/know how to fix this problem?
