Hi guys, I’m facing this problem for the first time (, It really give me an headache.
I know that I’m doing something wrong but I can figure it out (.
The problem is that when I’m Build & Run the game, it works perfectly for the first time, Until I close the game and relaunch the .exe again, it’s like deleting almost all the data. This is happening only to PC,Mac & Linux Standalone
As for the other devices like Web/Android/IOs it’s not working from the start ((.
In the Scene View, when I’m starting it, the game is working like charm.
I don’t have any gameObjects with the EditorOnly Tag.
My Camera’s CullingMask is at Everything.
My first thought is that Most of my objects I’m instantiating (this might be a problem), but there is an other fact, is that one of the object that is also instantiated is shown in the game )) and others not . (((.
or that the object that are missing or the scrips are not being compiled, but I don’t get, what is the reason for not being compiled (, When they are used in the Scene view.
I am reading the information for the levels from an XML file.
Most of my materials assets that are used for instantiating are in the Resources folder