Objects are not visible until the camera gets closer.

I have a small 3D environment in Unity, with some objects placed on a ground.
When the game play starts only some of the objects are visible, for example the ground, main character etc. Some objects like walls are invisible at this point. When the main character gets close to the walls, its visible in the screen. When the user moves away, it is invisible again. App launches at certain point works without an issue.
This issue is seen only in some Android 7 devices. I am not sure how it goes in Android 8. The game works fine in Unity editor.


Make this field greater?