I can’t be more specific more than posting this picture. Everything was working fine until I closed the project and opened it again (I didn’t change anything). This was the result when I ran the game…
Basically what happens is that the cube moves by mouse movements and when the cube moves it leaves a stream of copies of it. That planet shoots another cube and the same thing is happening.
Can someone explain to me what is happening and how I can get rid of this?