This is a super-difficiult and super-cool problem.

Here’s one quick solution that can sometimes help.

Your target is TT right.

Make an imaginary sphere around TT. Well … imagine it

Take a number NN and a radius RR. You will tune these values later. At first try say “20” and “15 meters”.

For NN times, make a new marker (I mean empty game object) called TT1, TT2 etc.

In fact **position those randomly within a sphere of radius RR around TT**.

Using gizmo or something add a dot for all these for your benefit. Note that as the spaceship at TT actually moves through space, all these “secondary targets” will follow - right? As the spaceship pitches, rolls and yaws this “cloud” of TTn will sort of swing around in space. OK?

Now regarding your 50-100 chasers.

In fact, don’t make them chase TT. Make each one of them randomly choose one of the TTn, and chase that.

Again, test this over and over with different values of NN and RR. And instead of “a sphere” the random TTn points could be on (say) a halfsphere facing forward, or on a small plane normal to the forward of the TT-spaceship.

Further, you may want to randomly change the TTn (“every four seconds” or something) which each chaser is looking at, and further you may change to TT itself when within a certain distance, perhaps. (Naturally this depends entirely on what you’re doing and why.)

I hope this approach helps. It is vastly easier if you post a screen shot to give an idea of the scales involved, etc.