Hello, nice to meet you.
This is the second game I’ve developed, an FPS game using 3D and URP.
However, after building the game, most of the objects in the world disappeared.
This applies not only to the rendering but also to the colliders.
I have already checked things like baking, occlusion culling, and the build settings, but I can’t figure out the cause.
When I built the game with about half of the current world size (and I haven’t expanded it that much), the objects did not disappear. Both the Scene View and the Game View in the editor show the objects correctly.
Does anyone know the cause and solution to this problem?