Hello,
I reasantly updated to 3.4 and my scene which ran fine before update now has some strange problems.
Some of my objects dissapear when i run. There seems to be nothing wrong with them when i inspect them, they just isnt rendered.
When i deactivate them and reactivate them, they reappear in the scene with no visible differences in the inspector.
I get a lot of errors in the log:
!IsFinite(outDistanceForSort)
parent->m_HasCachedTranformMatrix
node.m_Bounds.IsValid()
I use occlusion culling and that dont seem to work anymore since my fps drop way down.
This guy seems to have had a similar problem:
But no answer here. He solved it but didnt share.
Anyone know anything about how to solve this?
Thanks