Objects Disappearing when Static Batching

Hi,

I just brought my project from Windows Unity Beta 3.0 to Mac Unity Final 3.0 Pro. When I enable static batching and tag objects as Static, it reduces draw calls and seems to work correctly until I build to Mac or iOS, when I do; any objects marked as Static are not rendering at all. I can toggle these objects on and off by simply checking the static box. A large number of objects in my scene are static, but none marked as such render correctly.

Any suggestions would be helpful, I’m completely stumped.

  1. do you have occlusion culling and it enabled?
  2. do you own iphone pro too? static is a pro only feature, will not work on iphone non pro