Hi,
I just brought my project from Windows Unity Beta 3.0 to Mac Unity Final 3.0 Pro. When I enable static batching and tag objects as Static, it reduces draw calls and seems to work correctly until I build to Mac or iOS, when I do; any objects marked as Static are not rendering at all. I can toggle these objects on and off by simply checking the static box. A large number of objects in my scene are static, but none marked as such render correctly.
Any suggestions would be helpful, I’m completely stumped.