Objects dissapear in android build

I am making a game where obstacles are spawned in front of you and the player must dodge them. The game works fine in the editor and on standalone build but the ground object disappears in an android build; it’s still there, the player collides with it but it is not rendered. Can someone help?

This is how it should be. (Standalone build)

This is the android build (The ground and sides are missing but still collidable)

I have found the answer myself. I turns out in android builds the fog is calculated using vectors, not pixels line in standalone builds. Therefore, simple game objects (like mine) wont be rendered.

Have you tried to use an other shader?