Supposed i have a two ball on same position and falling from sky. when i play the game the object falling from sky for this i know we can use. “rigidbody.AddForce(Physics.gravity);”
but i want that object fall randomly means no one understand which ball fall first.I am using counter but its not work randomly.
var counter:int=0;
function Update () { counter+=1; }
function FixedUpdate(){
if(counter>200) {
rigidbody.AddForce(Physics.gravity); }}