Hello, I am currently working on a sci-fi level envelope.
Is it feasible to simulate a zerogravity effect on certain objects via scripting? (excluding animations as alternative and rigidbody properties).
Yeah, good luck with that attitude
If you give the objects a rigidbody, which will make them use the physics engine and therefore they will randomly fly around.
If you then disable the gravity and put the two drag values (drag and angular drag) to zero, it will behave like in a place that lacks of air and gravity.
Also you should really start accepting the fact, that you’ll need to read lots of documentations to be successful in Unity.