objects getting automatically scaled

Hi guys,

I am having some trouble with the editor lately.

I have a plane, which is somewhat aligned along a particular axis, say z axis, when I rotate it by 90 degrees to the y axis, it’s breadth starts to get smaller, however the scale in the inspecter window doesn’t change. So, two planes with the same scale look different win size, even in the play window.

I am using the Unity 3.5 developer preview version.

How do I solve this problem!!?

Thanks a lot for reading!

Vatsal

This is probably caused by having a non-uniform scale on the parent of the object. Avoid using non-uniform scales in hierarchies. Try making them siblings under a non scaled object and scale them individually instead.