Objects glitch between each other and the terrain

Im creating a small town scene modeled with blender. As I place my objects around they glitch when the game starts, I have a two parts of a wall that I want to put together to make one big wall, when I do this I have to overlap them so there’s no gap in between. When I do this instead of you seeing one big wall the two walls glitch between each other so you can almost see both. This also happens between the ground and the object stood on it, even if it has a rigidbody and drops to the ground it begins to do the same. This only happens as I get further away, if I am stood right next to it, it still does it but not as much. This is a screenshot of it, its a lot worse when in motion. I hope someone can help.

4803-ss.png

you cant lay them over the top of eachother that creates rendering issues when it can’t figure out which to draw.

You just need to precisely lay them out.

cast a ray from the first wall to the second
cay a ray from the second wall to the first

move distance = firsthit.point - secondhit.point

wall1.transform.position = move distance

the distance between the walls is now zero.

in the editor?

Surface Snapping
While dragging in the center using the Translate Tool, you can hold Shift and Control (Command on Mac) to snap the object to the intersection of any Collider. This makes precise positioning of objects incredibly fast.

there are other methods, all covered in the docs.