Objects glued to main character act different in unity than in blender

My character picks backpack and in blender it gots glued to his back and it moves exactly with spine bone, but in unity it doesn’t glue to the back, I would say it follows it fast and smooth but you can see that the backpack is floating and it’s not sticked to the back. In blender I use “child of” constraint to glue backpack to the character and it works perfectly in blender. Scale is 1/1/1 on rig and also on model.

In Unity, what does the setup look like? Actually find the spine bone and make the backpack a real child Transform to the spine bone. There should be no lag there.

I am surprised the Blender->FBX->Unity export chain does anything at all with Blender Object Constraints.