I have started my first project in unity and am now starting to import meshes in from other software(blender). They are importing perfectly as far as I can tell, and they show up in the camera preview, but when I hit the stat game button, they automatically jump back to the 0, 0, 0 coordinates, and re-size to 1, 1, 1. I don’t know if I am doing something wrong, or if this is a bug. Any help would be much appreciated.
Do they have an animation ? Animation is applied in localspace, but when the animated object doesn’t have a parent, it becomes world space (or something like that)
Try to select object and in animation options set Culling Type as Based on User Bounding.
I have same problem.
If you just dragged the model from the project view to the scene view, just make the mesh a Prefab and it won’t reset the transform.