I have added materials on my local machine: and it looks like this:

When I push it to GitLab and my boss looks at it, he sees this:
We are not sure what is happening, but he says it appears to be something to do with ProBuilder…
Let me know what information you need to help me here
Thanks
Are the .meta-files in your .gitignore?
References to materials are in the .meta
Other possibilities could include:
- Your Materials (shaders) don’t work on Metal
- Your Materials or custom shaders were not pushed to gitlab
- Differing RenderPipelines (e.g. Legacy Pipeline vs URP/HDRP)
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Thank you @FrankvHoof , it was the gitignore
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