Any object I import that is a .blend file has to be rotated 270 ( -90 ) degrees on the X rotation for it to be flat and facing up, anyone know what’s happening?
There isn’t any standard as to which way is up, so either rotate the object in the .blend file, or rotate it in Unity, or use a parent empty that does the rotation for you (this is done automatically if you import the base .blend file rather than the mesh inside it).
–Eric
Thanks for the help, that cleared it up.