hey ive got an enemy in my assets that my spawner uses to spawn on the scene, the enemy has a script attached that needs the spawnscript to decrement the enemy count. so i put:
var countScript:enemyscript;
so in the inspector i can place the script, but when i try it with the cube in the assets it wont allow me but if the cube is in the scene i can do it, is there anyway to assign the script to the cube while its in the assets?