Objects in dark have lit edges when baking with GPU

When i bake the lights using Progressive GPU all objects in dark have lit edges for some reason.
Any idea on how to fix this?

Check this post in the troubleshooting guide: Lightmapping Troubleshooting Guide

Ok i took a look at it and i tried to use no filters, idk how to change lightmap uv, and it might be because of the scene geometry since im using one sided meshes for walls with two sided shadows, i also tried putting solid rescaled cubes behind them since i don’t want to redo the whole map. I didn’t try increasing the light map resolution since i don’t want to wait that long for baking. There are still white lines.

Edit: I also tried to move the walls with lines a 0.001 from others to see if it would work. It didn’t.