Objects In Scene Stuck In Wireframe Mode

Hello, I’m new to Unity and this may or may not be a simple issue to fix but my objects in scene are stuck in wireframe mode. They show up in Game just fine but even when I have scene set to “Textured” they still show up as wireframe.

I’m wondering if anyone can help me with this perplexing issue. Thanks! :slight_smile:

The object might be in a layer that’s not active. Check that the layer the object is set to is active.

The object layer was set to Default. When I changed it to TransparentFX it shows up. But shouldn’t the Default setting already be active?

1156778--44128--$unity-wireframe2.jpg

Is that cube a Unity primitive or one you imported from another 3D modelling program?

Delete the cube and add another cube primative. See what happens. In the layers tab make sure that ALL is checked.

It’s a Unity primitive that I am using. I’m not seeing an ALL setting. Could you clarify, please?

:slight_smile:

In the tab at the very top right that says ‘Layers’ which has another tab next to it which reads ‘2 by 3’. Click the Layers tab and see what’s got a tick next to it. I think there should be one which says ‘everything’ and one that says ‘nothing’ (can’t remember now as I’ve not got access to Unity. Just make sure ‘Everything’ is selected.

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Success! Thank you so much! :smile:

http://i.imgur.com/6lTJEM2.jpg

No probs. Glad I could help ya.

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