Objects in Scene View display as pink but not in Game View

Hi everyone, I am using Unity 2019 4.4f1 and the Universal Render Pipeline. I am currently working on a collaborative project with several other developers and we are using GitHub for source control and file sharing.

2 days ago I was not experiencing any issues however after performing a Git pull yesterday to update my local files from the shared repository things started to go wrong. When I try and view any 3D object in my scene view they display as pink or magenta, however in the game view they display as they are supposed to with their associated materials.

All of the materials are using the URP shader and there is an asset set to the scriptable render pipeline settings.

I have attached a screenshot of my issue

Any help or advice would be greatly appreciated.

The link for the image seems to be broken so here it is again https://ibb.co/YPNyvH2

Your scene view is in sprite mask mode.
On top of the scene window klick on"Sprite Mask" and select “Shaded” from the dropdown.

4 Likes

Thank you, I completely didn’t even see that.
Thanks for being the fresh pair of eyes for seeing what I couldn’t see after looking for so long, I will give that a try when I am next at my workstation.