Objects in shadow are still receiving illumination

Hi all!
I’ve got a scene set up but I’m running into an interesting issue. My character placeholder is a sphere, and when I move it into shade, only the top half seems to get shaded, but the bottom half is still illuminated, example A: Upload and share screenshots and images - print screen online | Snipboard.io
Obviously, this is not the expected result, and I’m not familiar with Unity’s lighting system to figure out what’s going on. I don’t even know what information I need to provide to get help on this.

So… assistance requested!

You mean the ambient light?

That was my initial guess, but when I was messing with sliders, it made everything darker, yes, but the issue was still there; the bottom of the sphere is still the brightest part.
Edit: I did some fiddling with the Ambient Source and while I could almost fix it using Gradient, there was still a bit at the very bottom of the sphere that was illuminated

Does it go away if you put Ambient intensity and Reflection intensity both to 0 in the lighting->scene panel?

Yes, but it looks like there’s no light mapping. When you have lighting set to realtime and you change scenes? That’s what it looks like.

I’m confused :slight_smile:

What do you want to happen?

Place some light probes and reflection probes near where you have the character-sphere.


That’s with Ambient and Reflection intensity at 0. It’s too dark. If I lighten the shadows, then I get the effect in the first link.
If I have Ambient and Reflection at 1 (the default) and leave light baking at auto/realtime, and load the game and change scenes, it looks the same as if Ambient and Reflection were set to 0

auto != realtime

Disable auto and do a proper bake.

Also place some light probes and reflection probes around there as I said before.

I must be doing the light probes wrong, because after I put them in and bake lighting, most of the shadows disappear.