I’m messing around with a space shooter, but when I fly away from origin everything starts jittering, it’s directly related to the distance form origin. It becomes noticeable at around 15,000 units, but if I’m looking for it I can see the jitter all the way down to 3000 units. Other than scaling everything down does anyone know of a solution to this issue? Currently all my models are scaled to 1 unit = 1 meter.
I did try removing except 4 cubes in the center of the scene, and my space ship. This didn’t have any effect on the jitter.
One thing I did notice about the jitter is, If I don’t touch rotational controls(which are using AddTorque) and only use the engine(using AddForce), basically flying in a straight line, I don’t get a jitter. I went all the way to 300,000 units from origin with no jitter, but as soon as I touched rotation the models started shaking violently.