I’m new to unity cloudbuild and wanted to give it a try.
(The lightmaps are cleared so the visual quality is quite bad, its a mobile game)
I use the latest 5.x unity for both cloud building and regular building.
The project is hosted on BitBucket, this is whats pushed to the repository (i excluded Temp and Library)
Picture 1:
Cloud Build: Screenshot by Lightshot
Regular Build: Screenshot by Lightshot
Picture 2:
Cloud Build: Screenshot by Lightshot
Regular Build: Screenshot by Lightshot
No errors or warnings related to this are in the log. (the only warnings in the log are related to my scripts, e.g. unused variable)