Objects misplaced in cloud build

I’m new to unity cloudbuild and wanted to give it a try.
(The lightmaps are cleared so the visual quality is quite bad, its a mobile game)

I use the latest 5.x unity for both cloud building and regular building.
The project is hosted on BitBucket, this is whats pushed to the repository (i excluded Temp and Library)

Picture 1:
Cloud Build: Screenshot by Lightshot
Regular Build: Screenshot by Lightshot

Picture 2:
Cloud Build: Screenshot by Lightshot
Regular Build: Screenshot by Lightshot

No errors or warnings related to this are in the log. (the only warnings in the log are related to my scripts, e.g. unused variable)

You probably use unsupported file formats - see here under Which 3D File formats are supported? (FBX? Max? Maya? Blender? Cheetah 3D?) :slight_smile:

Ah yes, I use blender mostly. I guess there is no easy way to batch-convert everything to fbx?
If I have to export all my models to fbx, and then swap all the meshes in my prefabs, I’d say it’s not worth the effort for my current project.

I’m afraid that’s not realistic. :frowning: You might be able to script that export in blender, but even then you might have to rebake your animations and redo the prefabs in Unity. :face_with_spiral_eyes: This could also work with scripts, but it will cost time to do that and success is not guaranteed. I still hope you can keep that in mind for your future projects! :slight_smile: