New to unity, I am working on moving a rigged model from Blender 2.8 to Unity. I’m having a ton of trouble getting the full model to move to Unity however.
I use the, to my understanding, standard .FBX export settings seen here
But when it is moved to Unity, it is not properly visible.
The file when imported to Unity shows the model as I selected from Blender perfectly in the Animation pane, but it does not show all the models in the Model View.
In the Scene view, it again only uses the limited model.
Is this an issue with importing or exporting my model?
I’ve tried on Unity 3.3f1 through 3.5f1 as the updates come out. Only Blender 2.8.