I have this fractured object with a parent object and all the fragments as child objects. All the child objects have their own rigid body and mesh collider. When I run the game the fragments fall but some of them go through the ground, while others just stick straight up, even though they are on a sharp point/wouldn’t in real world physics. The mesh colliders are also not following the objects correctly, because when I click on the mesh colliders, it shows them bunched up in the middle (which is probably how it should be), and not in the same place as the object.
The mesh colliders are on convex, and the rigid bodies are not on kinetic.