Unity 2020.3
Im baking a lightmap with a mixed Directional light,
& one or two walls in my scene are not baking properly and nothing i do changes it
the walls are right next to walls that do bake the light fine.
the dark wall on the right is the problem, the light ceiling is the desirable outcome
screenshot:
Are all the objects you want to bake are set as GI contributors? Make sure to inspect the Mesh Renderer component to confirm this for each object that you would like to lightmap.
For debugging purposes, I would suggest switching to the Baked Lightmap scene debug view (accessible via the dropdown menu, which currently says Shaded in your screenshot). This way you’d know for certain if your objects are in fact contributing to the baked GI.
facing the same issue. my objects are set as GI contributors. But idk why its not getting baked
Same issue
Check out the following chapter in the lightmapping troubleshooting guide:
