So I have:
-Bullet dimensions = 1,1,1
-Box dimensions = 9,1,3
When the velocity of the bullet is low it collides.
When I put a higher velocity to the projectile it pass trought the bigger plane of the box.
When I make a bigger bullet it collides also.
The problem is, that when something moves really quickly, it basically moves in increment, not smoothly, and it wont detect the collisions in those “increments”. Try raycasting, and calculating the time the bullet needs to travel before hitting the target and just give him a countdown until death.