Hello I’ve been working on a road (planes with uv mapped textures), but the problem is that the parts of it aren’t merging properly creating a “flashing white line” between them (no idea how to call it) changing dynamically as I navigate through area with the editor. Is there a way to stop that from happening?
I’ve found that even if you have two objects completely touching, vertex snapped together with no gap at all there can still be a gap. This comes down to how things are rasterized and it’s just unavoidable. So if you have flat road sections like this, I might do something like this to avoid the gaps. So if there is a small gap, there’s at least a little piece of geometry to catch it.

