this objects use rigibody and move wiht fusion
rigidbody.AddForce(Vector3.left * 400);
and
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "enemy")
Physics.IgnoreCollision(collision.collider, collider);
}
for ignore collision objects of the same type.
When the distance between Player and Objects more 40 objects not move.
but I move camera in Unity3d editor While run to this objects,Objects retun move again.
How fix it ?