hi, this might sound silly but im getting this really weird error i have 2 scenes in my game game1,score so when i finish the game it goes to the score scene im using
`Application.LoadLevel("score");`
and in score i have a replay button that does exactly the same
Application.LoadLevel("game1");
so sometimes when i go back to game1 (this does not happen always) some of my objects are not getting created,
i thought they stayed in memory and so there was an error recreating them so before loading the next scene i deleted the scene like this
Object.Destroy(this);
Application.LoadLevel(score);
but its not solving it any idea how to solve this?
its like this i have a scene that has 2 boxes and 2 game objects with colliders (this is just an example) when i go to scene score and then back to game1 the colliders in the gameobjects are lost thats basically whats happening
thank you in advance